Configuration
Here is the full configuration included with the eCapture logging system.
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-- PE Scripts - Zone Capture Configuration
-- Config pour un système avancé de zones capturables FiveM
-- Advanced capture-zone system configuration for FiveM
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Config = {}
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-- General Settings / Paramètres généraux
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Config.MessageColor = { r = 255, g = 100, b = 100 } -- Notification color / Couleur des messages
Config.DebugPrints = true -- Enable debug mode / Activer les logs debug
Config.MinPlayersForCapture = 1 -- Minimum players required to start a capture / Joueurs minimum requis
Config.EnableMinPlayers = true -- Enable or disable minimum players restriction / Activer la restriction
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-- Discord Logs / Webhook Discord
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Config.EnableDiscordLogs = true -- Enable Discord logging / Activer les logs discord
Config.ServerName = "NW Logs" -- Name displayed on embeds / Nom affiché dans les logs
Config.DiscordUsername = "eCapture Logs" -- Bot name / Nom du bot dans Discord
-- Capture Start Log Webhook / Webhook début de capture
Config.Logstartcapture =
"https://discord.com/api/webhooks/XXXXXXXXXX/XXXXXXXXXX"
-- Capture Success Log Webhook / Webhook réussite capture
Config.Logsuccesscapture =
"https://discord.com/api/webhooks/XXXXXXXXXX/XXXXXXXXXX"
-- Capture Cancel Log Webhook / Webhook annulation capture
Config.Logcancelcapture =
"https://discord.com/api/webhooks/XXXXXXXXXX/XXXXXXXXXX"
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-- Job Colors / Couleurs par Faction/Groupe
-- Affecte les blips, zones et marqueurs
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Config.JobColors = {
["army"] = { -- Faction: Army
blipColor = 3,
radiusColor = 3,
markerColor = { 0, 100, 255 }
},
["russe"] = { -- Faction: Russian
blipColor = 52,
radiusColor = 52,
markerColor = { 0, 100, 0 }
},
["default"] = { -- Faction: Default/Unknown
blipColor = 1,
radiusColor = 1,
markerColor = { 255, 0, 0 }
}
}
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-- Capture Zones / Zones capturables
-- Each zone contains: location, blip, reward, cooldown, etc.
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Config.Zones = {
["Alpha"] = {
coords = vector3(2471.789062, 3273.705566, 50.207276),
blip = {
sprite = 437,
color = 1,
scale = 0.5,
name = "Alpha"
},
captureTime = 600, -- Duration to capture / Durée de capture
distanceMax = 20.0, -- Max distance before failing / Distance max de sortie
reward = 20000, -- Reward / Récompense
cooldown = 360 -- Cooldown after capture / Délai avant recapture
},
["Kilo"] = {
coords = vector3(2446.07, 4979.05, 51.56),
blip = {
sprite = 437,
color = 2,
scale = 0.5,
name = "Kilo"
},
captureTime = 600,
distanceMax = 20.0,
reward = 20000,
cooldown = 360
},
["Zulu"] = {
coords = vector3(-99.19, 6208.68, 31.02),
blip = {
sprite = 437,
color = 2,
scale = 0.5,
name = "Zulu"
},
captureTime = 600,
distanceMax = 20.0,
reward = 20000,
cooldown = 360
},
["Bravo"] = {
coords = vector3(-1104.37, 4951.91, 218.45),
blip = {
sprite = 437,
color = 1,
scale = 0.5,
name = "Bravo"
},
captureTime = 600,
distanceMax = 20.0,
reward = 20000,
cooldown = 360
},
["Charlie"] = {
coords = vector3(-1861.21, -1208.97, 13.01),
blip = {
sprite = 437,
color = 1,
scale = 0.5,
name = "Charlie"
},
captureTime = 600,
distanceMax = 20.0,
reward = 20000,
cooldown = 360
},
["Yankee"] = {
coords = vector3(1602.896728, 4065.164794, 33.593384),
blip = {
sprite = 310,
color = 1,
scale = 0.5,
name = "Yankee"
},
captureTime = 660,
distanceMax = 20.0,
reward = 40000,
cooldown = 360
},
["Echo"] = {
coords = vector3(3537.758600, 3664.140625, 28.117188),
blip = {
sprite = 310,
color = 1,
scale = 0.5,
name = "Echo"
},
captureTime = 660,
distanceMax = 20.0,
reward = 40000,
cooldown = 360
},
["Delta"] = {
coords = vector3(474.39, -803.29, 42.56),
blip = {
sprite = 437,
color = 1,
scale = 0.5,
name = "Delta"
},
captureTime = 5,
distanceMax = 20.0,
reward = 20000,
cooldown = 360
},
["Lima"] = {
coords = vector3(-534.56, -222.65, 37.63),
blip = {
sprite = 310,
color = 1,
scale = 0.5,
name = "Lima"
},
captureTime = 660,
distanceMax = 20.0,
reward = 40000,
cooldown = 360
}
}
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