For the complete documentation index, see llms.txt. This page is also available as Markdown.

Installation

1

Install

Install the resource on your Keymaster after purchasing the script. (https://portal.cfx.re/)

2

Drag And Drop

Please place the carplay resource on your base.

3

Start

Next, please ensure that the carplay resource is included in your server.cfg or resources.cfg.

4

Config script

You must first add your YouTube API key in the server.cfg file (the instructions are available in the README included with the script). Once this is done, you can configure the CarPlay settings in the config.lua file.

Here is the config.lua file. ESX/QB

-----------------------------------------------
-- PCarplay - Main Configuration
-- Configuration principale
-----------------------------------------------

Config = {}

-----------------------------------------------
-- Debug Mode / Mode Debug
-----------------------------------------------
Config.Debug = false

-----------------------------------------------
-- Framework / Framework
-----------------------------------------------
Config.Framework = 'ESX' -- ESX / QBCore
-- FR: Framework utilisé (ESX ou QBCore)
-- EN: Framework used (ESX or QBCore)

-----------------------------------------------
-- ESX Version / Version ESX
-----------------------------------------------
Config.ESXVersion = 'new' -- 'old' / 'new'
-- FR: Version d'ESX ('old' = getSharedObject via TriggerEvent, 'new' = getSharedObject via export)
-- EN: ESX Version ('old' = getSharedObject via TriggerEvent, 'new' = getSharedObject via export)

-------------------------------------------------
--  Langue / Language
-------------------------------------------------
Config.Locale = 'en' -- fr / en / de / es / ru / zh
-- FR: Langue utilisée pour les messages et traductions
-- EN: Language used for messages and translations


-----------------------------------------------
-- ESX Resource Name / Nom de la ressource ESX
-----------------------------------------------
Config.ESXResource = 'es_extended'

-----------------------------------------------
-- QBCore Resource Name / Nom de la ressource QBCore
-----------------------------------------------
Config.QBResource = 'qb-core'

-----------------------------------------------
-- Notification System / Système de notifications
-----------------------------------------------
Config.Notifs = 'ESX' -- ESX / QB / PNotif / Custom
-- FR: Type de système de notifications utilisé
-- EN: Type of notification system used
-- ESX: Utilise les notifications ESX natives
-- QB: Utilise les notifications QBCore
-- PNotif: Utilise le système PNotif
-- Custom: Utilise un système personnalisé

-----------------------------------------------
-- Inventory System / Système d'inventaire
-----------------------------------------------
Config.Inventory = 'auto' -- auto / default / ox / qs / qb
-- FR: Système d'inventaire utilisé (auto = détection automatique)
-- EN: Inventory system used (auto = automatic detection)

-----------------------------------------------
-- Restricted Item / Item Restreint
-----------------------------------------------
Config.RestrictedItem = {
    enabled = true,
    itemName = 'carplay_device'
}
-- FR: Si enabled = true, les joueurs doivent avoir l'item pour utiliser CarPlay
-- EN: If enabled = true, players must have the item to use CarPlay
-- itemName: Nom de l'item requis

-----------------------------------------------
-- CarPlay Command / Commande CarPlay
-----------------------------------------------
Config.Command = 'carplay'

-----------------------------------------------
-- Audio Settings / Paramètres Audio
-----------------------------------------------
Config.MaxDistance = 10.0

Config.Volume = {
    default = 50,
    min = 0,
    max = 100
}

Config.AllowedInVehicle = true

Config.ShareWithPassengers = true

Config.FadeOutDistance = true

Config.FadeStart = 3.0

-----------------------------------------------
-- UI Settings / Paramètres Interface
-----------------------------------------------
Config.UIPosition = {
    enabled = true,
    x = 50,
    y = 50
}

-------------------------------------------------
-- Traductions / Locales
-------------------------------------------------
LOCALES = {}

function _U(str, ...)
    if LOCALES[Config.Locale] ~= nil then
        if LOCALES[Config.Locale][str] ~= nil then
            return string.format(LOCALES[Config.Locale][str], ...)
        else
            return 'Translation [' .. str .. '] does not exist'
        end
    else
        return 'Locale [' .. Config.Locale .. '] does not exist'
    end
end

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